#View sketchfab models in vr htc vive software#
The more data the software has to work with, the better the results
#View sketchfab models in vr htc vive trial#
This took a bit of trial and error, and I encourage you to watch this video from Autodesk and also keep these tips in mind: You want to get high quality photos all around the object, so make sure you position it so thatyou're able to maneuver your way around it. I took the coffee can and put it on a white table and then started snapping photos with my phonefrom all angles, some close up and some far away. For this coffee can project, I used my Samsung S8+ smartphone.
![view sketchfab models in vr htc vive view sketchfab models in vr htc vive](https://i.pinimg.com/originals/ba/12/66/ba12662399ffc5012d9cf30d3124e43e.jpg)
Now it's time to take photos of the object you want to turn into a 3D model.
![view sketchfab models in vr htc vive view sketchfab models in vr htc vive](https://help.sketchfab.com/hc/en-us/article_attachments/205212383/settings-vr-initial-view-floor-warning.png)
Once you select "Object", you'll be taken to a simple screen where the program asks you to upload a folder of photos. If you were doing fancy things with Drone footage and large scale mapping, you would do "Aerial". Here are the steps I did to bring it into virtual reality as a 3D model.įor this project, where I was generating a 3D model of an isolated object, I created an "Object" project. Here is the coffee can I used for this experiment. Bringing the Coffee Can from Reality to VR: The Process Software Used: Autodesk Recap Photo (free with an educator's license, or try for free), Vizible (free to get started). For viewing in VR, I tried an Oculus Rift, HTC Vive, and Lenovo Explorer WinMR headset. I'm convinced that photogrammetry is one of the easiest ways for non-technical users to create realistic 3D models for their virtual reality or visualization projects. I'm not a technical artist or software developer, and I was astonished at what I was able to achieve. Photogrammetry software has taken extraordinary strides in the past decade, and last week I wanted to see just how far I could get using some of the simplest tools out there. Photogrammetry is the process of extracting 3D information from photographs, often for the purpose of generating a realistic 3D model that can be viewed from all angles. Touch controller: Control stick Left to scale down Control stick Right to scale upįor small objects (the default scale), you can move around to see it from all sides.A 3D model of a backpack captured by WorldViz artist Mike Nicolayeff via photogrammetry.Remote: Left remote button to scale down Right remote button to scale up.HTC Vive: Left trackpad button scale down Right trackpad button to scale up.On some hardware, you can change the scale of the model. Or click/tap the X at the top right of the screen.
![view sketchfab models in vr htc vive view sketchfab models in vr htc vive](https://media.sketchfab.com/models/0eae43ef20b14f27ab703c1ad7174c26/thumbnails/85794e4d0b604e6188ade69ee3af4a88/cec9473e04314a4e94e242527f012eb6.jpeg)
You can open a menu to view help and move between annotations.
![view sketchfab models in vr htc vive view sketchfab models in vr htc vive](https://media.sketchfab.com/models/1f460452403a4eef8e93c0c14cc6e603/thumbnails/342719cf56c04ed7a385fe754d49d6aa/b907b16fce664200b7ff5b935df078db.jpeg)
If there are Annotations, look at / point at the marker and press to move to its defined viewpoint. Look at / point at the floor grid or any flat surface on the model and press the teleport button to move that position. For setting up the default VR scene scale and view, see VR Editor.įor getting VR mode on your device, see Virtual Reality (VR). Head tracking works with most devices and lets you look around. Navigating 3D models in Virtual Reality is a combination of First-Person view and teleportation.